Hi, I'm

Jeremy Anderson

Game Developer & Software Engineer

Building immersive worlds, multiplayer systems, and the tools to create them.

01 About Me

Jeremy with Mighty the Cockatiel

I'm a game developer and software engineer with over a decade of experience building interactive experiences across VR, mobile, and large-scale installations. From architecting multiplayer systems and game servers to crafting gameplay mechanics and developer tools, I thrive on solving complex problems across the full stack.

Most recently, I've been leading multiplayer engineering for a VR live-service title at Owlchemy Labs, and before that I built core systems for Hello Kitty Island Adventure from prototype through launch at Sunblink.

Unity C# C/C++ Java JavaScript Plastic SCM Networking Multiplayer VR ECS Rider Git Perforce Agentic Coding

03 Trailer

Portfolio Showreel

A collection of past projects showcasing work across game development, interactive installations, and engineering.

04 Experience

Principal Multiplayer Engineer

2023 – Present

Owlchemy Labs

Leading multiplayer engineering for Dimensional Double Shift, a VR live-service title. Architecting networked gameplay systems and infrastructure for cross-platform VR.

Senior Software Engineer

Feb 2021 – Nov 2023

Sunblink — Remote

Core systems and multiplayer engineering for Hello Kitty Island Adventure from prototype through production and launch.

Senior Software Engineer

Mar 2020 – Aug 2020

Rewardify — Remote

Led development of tournament backend service shared with multiple mobile games. Built tools to support development.

Senior Software Engineer

Feb 2019 – Dec 2019

Backflip Studios — Boulder, CO

Led development of authoritative game server in Go for an unannounced title. Designed TCP/Protobuf communication layer in C# with async and coroutine patterns.

Software Engineer

Dec 2017 – Feb 2019

Backflip Studios — Boulder, CO

Tools team. Designed data tooling supporting two unannounced games. Built web services. Mentored junior developers.

Software Engineer

Oct 2015 – Jun 2017

Backflip Studios — Boulder, CO

Analytics, advertising, IAP, and social solutions for Dragonvale World. Cross-platform framework bridging Java/Obj-C to C++ and Unity C#. Unity Editor extensions.

Software Engineer

Sep 2013 – Oct 2015

Medical Simulation Corporation — Denver, CO

Endovascular simulations on Compass hardware platform. Graphics, physics, haptics, UI, and hardware input. OTA update system and app distribution website.

Interaction Developer

Aug 2011 – Apr 2013

Downstream — Portland, OR

Large-scale interactive installations in C++ and OpenGL. Multi-touch globes, multi-user tables, 24-screen attractions. In-house engine development on openFrameworks and Cinder.

05 Personal Projects

06 Get In Touch